Tuesday, November 28, 2017

Kruzno

A few years ago, when I was teaching high school, I designed some games to illustrate mathematical concepts and develop strategic thinking and problem-solving skills. The clear winner in terms of player response was a game called Kruzno.



Despite the pieces (I decided to go with something off the shelf for the prototype), it's not a chess variant. Instead, it's a capture-and-evade abstract strategy game where the rank of the pieces is non-transitive. The rules are simple enough for a small child to play but challenging enough to keep reasonably competent chess players on their toes. It is also the official game of a small village in Slovakia, but that's a story for another time.


Between now and Christmas, I'll be writing some posts on game design and possibly sharing some thoughts and cautionary tales about jumping into a small business with no relevant experience. In the meantime, I still have some of that first run up for sale on Amazon. Go by and check it out.

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