tag:blogger.com,1999:blog-6976144462093297473.post104885526116904789..comments2024-03-26T19:10:00.791-04:00Comments on West Coast Stat Views (on Observational Epidemiology and more): Weekend Gaming -- perfecting the imperfectJosephhttp://www.blogger.com/profile/10760453165301871031noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6976144462093297473.post-32452305992669369342011-04-30T10:42:56.038-04:002011-04-30T10:42:56.038-04:00Another kind of natural way to turn a game of chan...Another kind of natural way to turn a game of chance into a deterministic one could be to play out the game in every possible outcome of a random event, and weight the results by probability. Too much combinatorial explosion for most games, but maybe reasonable for some.<br /><br />I also think we should make a distinction between games of chance, and games of imperfect information. You can create a game of perfect information by pre-generating all of the dice rolls and revealing to each player exactly what all players rolls "will be" (were).<br /><br />There are games of asymmetric information, too. When the imperfect information arises through chance like a public dice roll, it seems like you can often create a similar deterministic / perfect information game in the ways you discuss.<br /><br />But a game that relies on asymmetric information (whether deterministic like Stratego or random like poker) is difficult to create a perfect-information variant for, I think.Davidhttps://www.blogger.com/profile/10565910956857563935noreply@blogger.com