This is Joseph
At some point I thought there was a comment on my last post asking about walking to daycare. It's actually closer than I thought in terms of time: 3.8 miles which Google maps thinks will take me 79 minutes. With a jogging stroller this would work if I only did one pick-up or drop off a day.
But I still wonder why it is such a huge deal to have daycares located near places of employment; does it make me a socialist to wonder why the extra commute works (and I am happy to pay marker rates of mid-twenty thousand per year -- it's the price of a kid).
Comments, observations and thoughts from two bloggers on applied statistics, higher education and epidemiology. Joseph is an associate professor. Mark is a professional statistician and former math teacher.
Wednesday, December 27, 2017
Tuesday, December 26, 2017
Kids and cars
This is Joseph
Duncan Black has another post up about how nice it is to live in a city, and have a lot of options to avoid driving. I lived this way for much of my life. But now I am trying to get a child into daycare. After discovering that daycares in some cities (like mine) have wait lists that are years long (not a joke), the question of why don't you get a daycare near your house rather answers itself. I am not sure why the coordination is so poor, but it makes a big difference.
So I decided to look at a commute from home to a daycare it is possible to get into (not easily) and then to work (and back). Note that these times assume normal and fast flowing traffic (ha!), which can influence both buses and cars.
Home to daycare by car: 12 minutes
Home to daycare by bus (normal morning): 34 minutes
Daycare to work by car: 14-20 minutes (google maps gives a range)
Daycare to work by bus: 37 to 44 minutes (plus time to wait for a bus)
Presuming one spends 15 minutes doing kid drop-off and that you have exactly a median wait time for the bus on the way to work (15 minutes, as they typically come every 30 minutes) plus needing to be ten minutes early for the bus in the morning (because the bus coming early is an extra 30 minute wait) then the time to do a morning drop-off and get to work:
By car: 41 to 47 minutes
By bus: 111 to 118 minutes
Now, remember that this is doubled because you need to repeat it all at the end of the day.
A car is about 50 minutes and will likely be an hour with traffic and parking. It's more expensive but it means that if I leave the house at 7 am then I can get back home at 6/6:30 pm or so, and have worked a full day, and have a buffer in case I am delayed so that I don't have to pay overtime rates at the daycare.
By bus, that's really 2 hours each way. This assumes that all of the buses come -- one bus that doesn't adds 30 minute increments. It is common at peak times of year for buses on campus to be full and not pick up any passengers. In these cases, I might have to use a taxi occasionally, which definitely makes the cost savings seem less optimal (but noting compared to late fees). If I aimed for opening of the daycare I would leave the house at 6 am, struggle to get to work at 8 am (see buses being 30 minutes apart and occasionally they get behind) and have to leave a 4 pm to make sure that I could make it all work (and not be late to daycare). No lunch break is possible and now we have a 4 to 5 hour daily commute. It's not that any leg is insane, it is that public transit needs to be exceedingly well designed to make it efficient to do a two location trip twice a day.
Now, you might ask about daycare at work. It's at least a 3 year wait list for infant care and you get routinely bumped by priority groups (making 3 years very optimistic). I guess some people are able to plan this well enough . . . or are lucky enough to not be staff.
Now, of course, an employer could make this a priority and get that waitlist dropped. But that seems so . . . alien . . . to the way that places are run these days that I struggle to see it.
But so long as daycare is a requirement (and I am not wealthy enough to have either nannies or the ability to make one salary easily work) then it's really going to drive car ownership. If you want to improve car reliance, then this seems like a very pertinent problem and a key place to start putting in some creative thinking.
Duncan Black has another post up about how nice it is to live in a city, and have a lot of options to avoid driving. I lived this way for much of my life. But now I am trying to get a child into daycare. After discovering that daycares in some cities (like mine) have wait lists that are years long (not a joke), the question of why don't you get a daycare near your house rather answers itself. I am not sure why the coordination is so poor, but it makes a big difference.
So I decided to look at a commute from home to a daycare it is possible to get into (not easily) and then to work (and back). Note that these times assume normal and fast flowing traffic (ha!), which can influence both buses and cars.
Home to daycare by car: 12 minutes
Home to daycare by bus (normal morning): 34 minutes
Daycare to work by car: 14-20 minutes (google maps gives a range)
Daycare to work by bus: 37 to 44 minutes (plus time to wait for a bus)
Presuming one spends 15 minutes doing kid drop-off and that you have exactly a median wait time for the bus on the way to work (15 minutes, as they typically come every 30 minutes) plus needing to be ten minutes early for the bus in the morning (because the bus coming early is an extra 30 minute wait) then the time to do a morning drop-off and get to work:
By car: 41 to 47 minutes
By bus: 111 to 118 minutes
Now, remember that this is doubled because you need to repeat it all at the end of the day.
A car is about 50 minutes and will likely be an hour with traffic and parking. It's more expensive but it means that if I leave the house at 7 am then I can get back home at 6/6:30 pm or so, and have worked a full day, and have a buffer in case I am delayed so that I don't have to pay overtime rates at the daycare.
By bus, that's really 2 hours each way. This assumes that all of the buses come -- one bus that doesn't adds 30 minute increments. It is common at peak times of year for buses on campus to be full and not pick up any passengers. In these cases, I might have to use a taxi occasionally, which definitely makes the cost savings seem less optimal (but noting compared to late fees). If I aimed for opening of the daycare I would leave the house at 6 am, struggle to get to work at 8 am (see buses being 30 minutes apart and occasionally they get behind) and have to leave a 4 pm to make sure that I could make it all work (and not be late to daycare). No lunch break is possible and now we have a 4 to 5 hour daily commute. It's not that any leg is insane, it is that public transit needs to be exceedingly well designed to make it efficient to do a two location trip twice a day.
Now, you might ask about daycare at work. It's at least a 3 year wait list for infant care and you get routinely bumped by priority groups (making 3 years very optimistic). I guess some people are able to plan this well enough . . . or are lucky enough to not be staff.
Now, of course, an employer could make this a priority and get that waitlist dropped. But that seems so . . . alien . . . to the way that places are run these days that I struggle to see it.
But so long as daycare is a requirement (and I am not wealthy enough to have either nannies or the ability to make one salary easily work) then it's really going to drive car ownership. If you want to improve car reliance, then this seems like a very pertinent problem and a key place to start putting in some creative thinking.
Monday, December 25, 2017
Sunday, December 24, 2017
Friday, December 22, 2017
If you've gone through the holidays without hearing "Sugar Rum Cherry"...
... you have not had a cool Christmas.
Thursday, December 21, 2017
Nine out of ten technomages recommend DNA-aligning essential oils for your essential oil needs
I've got more to say about this excellent New Yorker piece by Rachel Monroe (and about what Monroe does that other journalists should emulate). Her deep dive into the world of essential oils illuminates one of the most interesting corners of 21st century pseudo-science, the medical quackery that somehow appeals to the audiences of both Gwyneth Paltrow's Goop and Alex Jones' InfoWars.
For now now, though, I'm just going to highlight this beautiful example of magical heuristics, using the language of science to conceal fundamentally mystical thinking. [Remember to rub your screen three times clockwise before reading, unless using an Apple product, in which case it's counterclockwise.]
For now now, though, I'm just going to highlight this beautiful example of magical heuristics, using the language of science to conceal fundamentally mystical thinking. [Remember to rub your screen three times clockwise before reading, unless using an Apple product, in which case it's counterclockwise.]
Disillusioned by Western medicine, Cohen began exploring other options. She studied with multiple healers and shamans; she read books with titles like “The Body Toxic” and pursued a massage-therapy license. As part of her training, she took a class on a massage technique called “raindrop therapy,” which incorporates essential oils—aromatic compounds made from plant material. At the time, essential oils were not well known, but Cohen was drawn to them right away. “From the very first moment with those oils, I noticed something was firing that hadn’t been firing,” she said. “I was deeply moved.”
Today, Cohen puts frankincense oil on her scalp every morning; when she feels a cold coming on, she downs an immune-system-boosting oil blend that includes clove, eucalyptus, and rosemary. On days when she has to negotiate a contract on behalf of an organization that she volunteers for, she uses nutmeg and spearmint to sharpen her focus. She earns the majority of her income working as a distributor for Young Living, a leading vender of essential oils.
Cohen is middle-aged, with a friendly, open face framed by graying curls. Though her house, in Long Beach, is full of New Age trappings—a statue of Ganesh, huge hunks of crystal—she speaks with the quick clip of someone who once gave a lot of corporate presentations. As we sat at her kitchen table, a glass globe puffed out clouds of tangerine-scented vapor.
Cohen offered me a glass of water enhanced with a few drops of an essential-oil blend called Citrus Fresh. “It helps the body detox,” she said. “Not that you’re toxic.” The water was subtly tangy, like a La Croix without the fizz.
Cohen went into her treatment room and came back with a small vial labelled “Clarity.” She put a few drops in my left palm. “This is good for getting your mind clear,” she said. “Rub it clockwise three times. That activates the electrical properties in the oil, and aligns your DNA.” Following Cohen’s instructions, I cupped my hands around my nose and inhaled deeply. The smell was heavier than that of perfume, so minty that it was almost medicinal. Cohen looked at me expectantly. “I feel perkier,” I ventured.
Wednesday, December 20, 2017
A few more words about the official game of Kružno, Slovakia*
While the gift-giving season is still upon us...
Back when I was teaching high school math, I got very much into games and puzzles as a way of teaching both specific concepts and more general skills like problem-solving and strategic thinking. In addition to all the standards (chess, checkers, etc.) and some interesting historical games, I started developing some of my own, mostly played on 6 x 6 x 6 hexagonal boards that I printed out and taped together.
I was particularly happy with the way one of these games, Kružno, turned out. It played well. The underlying dynamics were, as far as I could tell, unique, and it was what I like to call an elegant game, with very simple rules (it takes a bright seven-year-old about five minutes to catch on) supporting a reasonably high level of complexity and challenging play.
I ran off a small batch and tried my hand at selling them both individually and as part of a hexagonal game set (the 6 x 6 x 6 board can be used for dozens of contemporary and historical games). I sold a few and got some good feed back but realized I didn't have the risk-tolerance to take the business to the next level.
I've been working on an online Kružno. The logic's been worked out and I'm planning on getting it up and running next year. In the meantime, I'll keep the Amazon store up for a while longer. Check it out. I think you'll have fun with it.
* No, really.
Back when I was teaching high school math, I got very much into games and puzzles as a way of teaching both specific concepts and more general skills like problem-solving and strategic thinking. In addition to all the standards (chess, checkers, etc.) and some interesting historical games, I started developing some of my own, mostly played on 6 x 6 x 6 hexagonal boards that I printed out and taped together.
I was particularly happy with the way one of these games, Kružno, turned out. It played well. The underlying dynamics were, as far as I could tell, unique, and it was what I like to call an elegant game, with very simple rules (it takes a bright seven-year-old about five minutes to catch on) supporting a reasonably high level of complexity and challenging play.
I ran off a small batch and tried my hand at selling them both individually and as part of a hexagonal game set (the 6 x 6 x 6 board can be used for dozens of contemporary and historical games). I sold a few and got some good feed back but realized I didn't have the risk-tolerance to take the business to the next level.
I've been working on an online Kružno. The logic's been worked out and I'm planning on getting it up and running next year. In the meantime, I'll keep the Amazon store up for a while longer. Check it out. I think you'll have fun with it.
* No, really.
Tuesday, December 19, 2017
As if you didn't have enough to worry about
[This is another one of those too-topical-to-ignore topics that I don't have nearly enough time to do justice to, but I suppose that's why God invented blogging.]
There's a huge problem that people aren't talking about nearly enough. More troublingly, when it does get discussed, it is usually treated as a series of unrelated problems, much like a cocaine addict who complains about his drug problem, bankruptcy, divorce, and encounters with loan sharks, but who never makes a causal connection between the items on the list.
Think about all of the recent news stories that are about or are a result of concentration/deregulation of media power and the inevitable consequences. Obviously, net neutrality falls under this category. So does the role that Facebook, and, to a lesser extent, Twitter played in the misinformation that influenced the 2016 election. The role of the platform monopolies in the ongoing implosion of digital journalism has been widely discussed by commentators like Josh Marshall. The Time Warner/AT&T merger has gotten coverage primarily due to the ethically questionable involvement of Donald Trump, with very little being said about the numerous other concerns. Outside of a few fan boys excited over the possibility of seeing the X-Men fight the Avengers, almost no one's talking about Disney's Fox acquisition.
It didn't used to be like this. For most of the 20th century, the government kept a vigilant watch for even potential accumulation of media power. Ownership was restricted. Movie studios were forced to sell their theaters (see United States v. Paramount Pictures, Inc). The largest radio network was effectively forced to split in two (that's why we have ABC broadcasting today). Media companies were tightly regulated, their workforce was heavily unionized, and they were forced to jump through all manner of hoops before expanding into new markets to insure that the public good was being served.
In short, the companies were subjected to conditions which we have been told prevent growth, stifle innovation, and kill jobs. We can never know what would've happened had the government given these companies a freer hand but we can say with certainty that for media, the Post-war era was a period of explosive growth, fantastic advances, and incredible successes both economically and culturally. It's worth noting that the biggest entertainment franchises of the market-worshiping, anything-goes 21st century were mostly created under the yoke of 20th century regulation.
Monday, December 18, 2017
Our annual Toys-for-Tots post
[running late this year but there's still time]
A good Christmas can do a lot to take the edge off of a bad year both for children and their parents (and a lot of families are having a bad year). It's the season to pick up a few toys, drop them by the fire station and make some people feel good about themselves during what can be one of the toughest times of the year.
If you're new to the Toys-for-Tots concept, here are the rules I normally use when shopping:
The gifts should be nice enough to sit alone under a tree. The child who gets nothing else should still feel that he or she had a special Christmas. A large stuffed animal, a big metal truck, a large can of Legos with enough pieces to keep up with an active imagination. You can get any of these for around twenty or thirty bucks at Wal-Mart or Costco;*
Shop smart. The better the deals the more toys can go in your cart;
No batteries. (I'm a strong believer in kid power);**
Speaking of kid power, it's impossible to be sedentary while playing with a basketball;
No toys that need lots of accessories;
For games, you're generally better off going with a classic;
No movie or TV show tie-ins. (This one's kind of a personal quirk and I will make some exceptions like Sesame Street);
Look for something durable. These will have to last;
For smaller children, you really can't beat Fisher Price and PlaySkool. Both companies have mastered the art of coming up with cleverly designed toys that children love and that will stand up to generations of energetic and creative play.
*I previously used Target here, but their selection has been dropping over the past few years and it's gotten more difficult to find toys that meet my criteria.
** I'd like to soften this position just bit. It's okay for a toy to use batteries, just not to need them. Fisher Price and PlaySkool have both gotten into the habit of adding lights and sounds to classic toys, but when the batteries die, the toys live on, still powered by the energy of children at play.
Friday, December 15, 2017
Megan McArdle is worth reading today
This is Joseph
I want too outsource today's comments to Megan McArdle. I don't agree with everything in her piece, but I think that she highlights the consequences of not working out due process for these issues. The real underlying issue, which I think that she omits, is that powerful people have been protected by position of great privilege from facing the consequences of loathsome behavior. That has led to some justifiable rage, after years of torment and this needs to be thoughtfully considered. But let's make sure that the path forward is developed on solid ground, because it would be a pity for this forward progress to be lost.
I want too outsource today's comments to Megan McArdle. I don't agree with everything in her piece, but I think that she highlights the consequences of not working out due process for these issues. The real underlying issue, which I think that she omits, is that powerful people have been protected by position of great privilege from facing the consequences of loathsome behavior. That has led to some justifiable rage, after years of torment and this needs to be thoughtfully considered. But let's make sure that the path forward is developed on solid ground, because it would be a pity for this forward progress to be lost.
"All that lava rushing 'round the corner" – – A musical accompaniment for the post-Moore GOP mood
We've been hearing a lot about growing Republican anxiety over a possible electoral "tsunami" in 2018. Without getting into the likelihood of this particular scenario, I would like to suggest a different natural disaster metaphor.
Note to AI researchers: why don't you forget about chess for a while
[Another game post brought to you by Kruzno.]
By digging into the rich history of board games (and possibly doing a little tweaking) I suspect we can come up with other abstract strategy games of perfect information that put humans and machines on a more equal footing, and more importantly, provide as or more interesting fields of study for AI. Of course, there's always go, but wouldn't it be fun to do something different for a change?
Whenever you need to make a survey of games, the best place to start is almost always David Parlett (followed by Sid Sackson but more on that later). Lots of promising potential candidates both historical and modern. To get things started, how about the medieval game that for a while rivaled chess for popularity, rithmomachy?
From Wikipedia.
Any other suggestions?
By digging into the rich history of board games (and possibly doing a little tweaking) I suspect we can come up with other abstract strategy games of perfect information that put humans and machines on a more equal footing, and more importantly, provide as or more interesting fields of study for AI. Of course, there's always go, but wouldn't it be fun to do something different for a change?
Whenever you need to make a survey of games, the best place to start is almost always David Parlett (followed by Sid Sackson but more on that later). Lots of promising potential candidates both historical and modern. To get things started, how about the medieval game that for a while rivaled chess for popularity, rithmomachy?
From Wikipedia.
Very little, if anything, is known about the origin of the game. But it is known that medieval writers attributed it to Pythagoras, although no trace of it has been discovered in Greek literature, and the earliest mention of it is from the time of Hermannus Contractus (1013–1054).
The name, which appears in a variety of forms, points to a Greek origin, the more so because Greek was little known at the time when the game first appeared in literature. Based upon the Greek theory of numbers, and having a Greek name, it is still speculated by some that the origin of the game is to be sought in the Greek civilization, and perhaps in the later schools of Byzantium or Alexandria.
The first written evidence of Rithmomachia dates back to around 1030, when a monk, named Asilo, created a game that illustrated the number theory of Boëthius' De institutione arithmetica, for the students of monastery schools. The rules of the game were improved shortly thereafter by the respected monk, Hermannus Contractus, from Reichenau, and in the school of Liège. In the following centuries, Rithmomachia spread quickly through schools and monasteries in the southern parts of Germany and France. It was used mainly as a teaching aid, but, gradually, intellectuals started to play it for pleasure. In the 13th century Rithmomachia came to England, where famous mathematician Thomas Bradwardine wrote a text about it. Even Roger Bacon recommended Rithmomachia to his students, while Sir Thomas More let the inhabitants of the fictitious Utopia play it for recreation.
The game was well enough known as to justify printed treatises in Latin, French, Italian, and German, in the sixteenth century, and to have public advertisements of the sale of the board and pieces under the shadow of the old Sorbonne.
Any other suggestions?
Thursday, December 14, 2017
Wednesday, December 13, 2017
If we are going to talk about games, everyone should probably read this first.
[Brought to you by Kruzno]
I've long been an advocate of board games (particularly the abstract strategy variety). They're wonderful for both recreation and education, they can provide intriguing examples of mathematical and logical concepts, and, of particular relevance these days, they can be a great testing ground for AI research.
All of these purposes would be better suited if people were familiar with a wider range of games and knew more about their history. This brings us to the game designer and historian, David Parlett and his indispensable Oxford history of board games. I'll be coming back to this book in the future, but for now, this is just a general recommendation. If you're an educator, a researcher, or just someone with an interest in the topic, you should definitely try to get your hands on a copy.
I've long been an advocate of board games (particularly the abstract strategy variety). They're wonderful for both recreation and education, they can provide intriguing examples of mathematical and logical concepts, and, of particular relevance these days, they can be a great testing ground for AI research.
All of these purposes would be better suited if people were familiar with a wider range of games and knew more about their history. This brings us to the game designer and historian, David Parlett and his indispensable Oxford history of board games. I'll be coming back to this book in the future, but for now, this is just a general recommendation. If you're an educator, a researcher, or just someone with an interest in the topic, you should definitely try to get your hands on a copy.
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